- Anvil Empires silver functions as the in-world currency within the player-driven medieval economy.
- Earning methods: trading produced goods, supporting settlement production, and logistics work.
- Economy roles: gatherers, crafters, traders, and transport players all interact through markets.
- Critical tip: silver and supplies are only useful when delivered where armies need them.
- Best strategy: specialize in one stage of the production chain before expanding.
What Is Silver in Anvil Empires?
Anvil Empires is a persistent medieval warfare MMO from Siege Camp, the studio behind Foxhole, where thousands of players build settlements, run production, and fight large-scale wars. Within this sandbox, Anvil Empires silver represents the monetary layer of an economy that is almost entirely player-driven. Resources do not spawn into stockpiles on their own: every sword, wall segment, and crate of food moves because a player gathered it, processed it, and carried it somewhere useful.
Silver's role is best understood as a medium that connects the game's core economic loop:
| Economy Stage | Player Activity | Relation to Silver |
|---|---|---|
| Gathering | Mining, farming, hunting, logging | Raw materials can be sold or traded |
| Production | Crafting weapons, tools, supplies | Crafted goods exchanged for silver |
| Transport | Hauling goods between towns and fronts | Haulers paid or trade margins earned |
| Trade | Market exchanges between settlements | Primary silver circulation point |
| Military supply | Equipping armies and sieges | Silver funds purchases for the war effort |
Silver in a war economy is a tool, not a trophy. Players who treat currency as a way to move supplies toward the front line tend to build steadier income than players who hoard it.
Because the game is still in development with its full release date unannounced, exact market mechanics and currency details may change between playtests. Treat the systems described here as the current framework, and verify in-game values during each test period.
How to Earn Silver: Main Methods
The economy in Anvil Empires mirrors a real supply chain, and each link offers a different way to generate income. Your best method depends on how much time you can commit and whether you prefer working alone or with a settlement.
Raw Gathering
- Low barrier to entry
- Mining, farming, hunting, husbandry
- Steady but modest returns
- Best for new players
Crafting and Production
- Higher value per delivery
- Turns raw goods into weapons and supplies
- Requires settlement infrastructure
- Best for dedicated industry players
Trading and Transport
- Margin-based income
- Move goods between surplus and shortage areas
- Risky near active fronts
- Best for players who know the map
| Method | Startup Cost | Income Potential | Risk Level | Skill Focus |
|---|---|---|---|---|
| Gathering | Very low | Low | Low | Time investment |
| Farming and husbandry | Low | Low to medium | Low | Planning |
| Settlement production | Medium | Medium | Low | Coordination |
| Crafting equipment | Medium | Medium to high | Medium | Game knowledge |
| Trading between towns | Medium | High | High | Market knowledge |
| Front-line supply runs | High | High | High | Logistics skill |
During limited playtests, markets can swing wildly as thousands of players enter at once and economies restart between tests. Do not assume prices or supply levels from one test will carry into the next.
Step-by-Step: Building a Silver Income From Scratch
New players often ask what to do in their first sessions. The economic path below follows the same progression Siege Camp's design encourages: learn your surroundings, contribute, then specialize.
Learn Your Settlement Layout
Explore your local settlement and identify storage, production buildings, and gathering areas. Understanding where resources enter and leave the economy makes every later money-making activity faster.
Gather High-Demand Materials
Start collecting raw materials your community actually needs. Ask in your settlement or faction channels what is short on supply rather than gathering blindly.
Feed Settlement Production
Deliver your materials to production players and workshops. Trading raw inputs into your town's economy builds relationships and gives you a feel for local pricing.
Pick a Production Specialty
Once you understand demand, specialize: food, construction materials, weapons, or transport equipment. Specialists earn more than generalists because they produce at scale.
Enter Regional Trade
Compare supply and demand between settlements and move goods from surplus areas to shortage areas. Trade margins near active war fronts are often the highest, and the most dangerous.
Reinvest in the War Effort
Plow income back into equipment, stockpiles, and transport capacity. In a persistent war, players who fund supplies gain influence alongside silver.
By the end of this path you will have gone from a raw gatherer to a producer or trader embedded in a settlement supply chain, the backbone role that keeps armies fighting.
Silver and the War Economy
Currency in Anvil Empires cannot be separated from warfare. Sieges, in particular, are economic events as much as military ones, and understanding this connection is what separates wealthy players from struggling ones.
How war creates demand:
- Sieges require siege camps, ladders, battering rams, and constant construction materials.
- Front-line soldiers consume food, armor, and replacement weapons continuously.
- Supply camps closer to active fronts pay premiums for delivered goods.
- Destroyed infrastructure must be rebuilt, generating construction demand after battles.
| War Event | Economic Demand Created | Best Economic Response |
|---|---|---|
| Siege preparation | Timber, tools, siege equipment | Stockpile and sell building materials |
| Active assault | Weapons, armor, medical supplies | Run supply deliveries to the front |
| Settlement defense | Walls, fortification materials | Sell construction goods locally |
| Post-battle rebuild | All construction materials | Long-term bulk supply contracts |
| Long campaign | Food and logistics capacity | Consistent farming and hauling |
Armies that protect their supply chains keep fighting; armies that lose them collapse regardless of silver reserves. The most valuable economic players are often the ones keeping transport routes open.
Economic Goals Checklist
Silver Economy Milestones:
- Learn your settlement's storage and production layout
- Complete a full gather-to-delivery economic cycle
- Choose a production specialty and supply it steadily
- Complete your first profitable inter-settlement trade run
- Deliver supplies to an active front-line supply camp
FAQ
Q: Is Anvil Empires silver a premium or paid currency?
No evidence from official sources suggests silver is a monetized premium currency. Anvil Empires is built around a player-driven economy where value comes from gathering, production, and trade between players, not cash purchases.
Q: What is the fastest way to earn silver as a new player?
Gathering raw materials your settlement needs is the lowest barrier to entry. From there, moving into production or trading between settlements offers higher returns once you understand local supply and demand.
Q: Can I play Anvil Empires purely as an economic player?
Yes. The game's design explicitly supports civilian roles: farming, hunting, husbandry, gathering, production, and logistics are all meaningful contributions to your faction's war effort without frontline combat.
Q: Will silver mechanics change after release?
Possibly. Anvil Empires is still in active development with no confirmed full release date, and systems like the economy, world map, and production are being adjusted through successive playtests and devblogs.